Week 2: Posing in Maya

 

Fig.1 - Posing in Maya

In today's lesson, we learnt the essentials of posing a character and animating. Going through the 12 principles of animating we focused on how we can transition from one pose to another, and make it interesting. We focused on breakdown poses and extreme poses. As a class activity, I had to find pictures of a pose and use Maya to create a replica with the model "Jackie." Shown in Figure 1, I was able to understand the "IK" and "FK" for animating, as one would be used for posing and another would be helpful for animating because there are parts of the body that don't have to move with the rest. We then focused on facial expressions and how they could be used as squash and stretch. In addition, learned about not twinning a character pose; meaning a character pose should not look symmetrical. Doing this all day, I was able o learn about silhouettes in Maya and how I can use this to navigate an interesting pose. For example in Figure 2, I moved the back arm upwards as her body was blocking the view of her fist, and lifted parts of her hair up to suggest movement. Thus, going through this process I learnt how one pose can tell a story and show the type of environment the character is in. At the end of the day, I was able to do three finalised poses (shown below).

Finally, I thought this day went well because I had more understanding and control over the controls. I was able to see the rigs from the characters and learnt more about IK and FK handles, and how important it is to add in the rigging. Judging my poses, I thought they went well, even though they still could be refined, I used all the controls available to me and tried to make them alive. Thus what I would focus on next time I pose a character would be timing. For animating there will be a lot of posses used to create a story, meaning it would be useful to have the skill of speed posing.



Fig.2 - Using controls and silhouette


Fig.3 - Happy Pose


Fig.4 - Kick Pose


Fig.5 - Smug Spy pose


Comments

  1. Pretty good work on the poses, many of the fundations are there, it's just about bringing them all togther, i.e. Fig. 1 and 4, silhouettes could be more clear; the line of action on Fig. 2 could be clearer and stronger. Are you doing the Anim Workshop exercises?? This is an important part of your development, whether you've animating previously or not, as well as a demonstration of how you use your independent study hours on the module.

    Just a note about rendering - consider your noise in the image. Adjust the light and rendering samples to get rid of noise - look back to the 3D Creation Pipeline module videos on fixing noise in your image.

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